Galaxy Gaming has reported its financial results for the second quarter of 2026, having set a new record in recurring revenues and net of royalties after generating $7.9m for growth of 8% year-over-year.
The supplier’s total revenue for Q2 2026 reached $7.9m, representing an increase of 5%. During the quarterly period, Galaxy Gaming’s adjusted EBITDA increased 11% for a total of $3.1m.
Digital segment revenues, including net of royalties, produced $3.1m of revenue for Galaxy Gaming, equating to an increase of 11%. Interest expense also decreased for the supplier during Q2, falling 10% to $0.8m.
Free cash flow increased 25% to $1.7m for Q2, while Galaxy gaming also repurchased 330,758 shares of common stock subsequent to quarter’s end. Income from operations decreased 2.3%, however, totaling $1.9m during the quarterly period.
Galaxy Gaming Net Income/Loss History - Q2
in $mil
Total core recurring revenues for Galaxy Gaming totaled nearly $4.8m during the second quarter of 2026, representing an increase of 7%. The loss in income from operations for Galaxy Gaming may have been caused by an 8.1% increase in operating expenses to just over $6m.
According to the supplier, non-recurring revenues decreased by $0.2m due to “the timing of perpetual license sales of progressive gaming systems.”
On July 14, Galaxy Gaming announced the appointment of Anand Singh as the company’s new Chief Technology Officer, where he will look to bring long-standing industry expertise to the supplier’s senior leadership team.
Singh will oversee all technological strategy and implementation for Galaxy Gaming as the supplier looks to continue its geographical scaling strategy, liaising closely with the product development department.
Evolution formally terminated its merger agreement to acquire Galaxy Gaming on July 21, ending a transaction which remained pending for two years as the companies sought regulatory approvals