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Gaming Arts to adapt Evolution's biggest titles for land-based casinos

As opposed to land-based slots turning digital, Gaming Arts is going against the trend and bringing fan-favorites to the gaming floor.

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Gaming Arts Evolution
Key Points
Gaming Arts will adapt a select number of Evolution's iGaming titles
These will be made available to the retail casino sector
This goes against the modern trends of digitizing cabinet slots

Gaming Arts will be adapting a curated portfolio of online casino titles from Evolution and turning them into gaming cabinets for retail casinos.

Bluehare Studios will also be brought onto the project to help adapt the games into a physical cabinet.

Evolution has confirmed that four titles will be part of the experimental phase one, which will see Divine Fortune transformed into Divine Fortune Ascension; and Starburst reimagined as Starburst Supernova.

These will retain their game mechanics, features and branding, but Gaming Arts will include "new innovative additions" to the land-based iterations.

The first cabinets are expected to launch in the US as soon as Q4 2025 and will be deployed alongside an omnichannel marketing campaign.

While many studios and operators have invested in digital copies of well-loved retail casino games, this marks the first notable time that the reverse has happened.

Several industry executives have commented on the possibility of bringing online games to the casino floor through emulators, or full adaptations as Gaming Arts is doing, to create a true omnichannel experience.

Awager is an example of a company that produces 'pure omnichannel' within gaming.

{{QUOTE}}This collaboration goes beyond simply combining Evolution's exceptional game brands with our latest MOD EX hardware. We are working closely with Evolution to effectively adapt these classics for land-based play while also innovating and modernising them to create fresh, engaging experiences that will truly resonate with today's casino players{{/QUOTE} Robert Ziems, Gaming Arts CEO

Good to know

Gaming Arts was primarily known for its bingo and keno products before it expanded into electronic gaming machines

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