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Inspired Q2 revenue falls 24% to $60.8m, improves H1 net loss by 96.2%

The supplier also recorded a net income of $0.2m for Q2 after witnessing a $7.8m loss during the second quarter of 2025, although Inspired’s adjusted EBITDA decreased 5% to $27.1m.

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Inspired Q2 H1 2026
Key Points
For H1 2026, revenue decreased 16% to $118m, while adjusted EBITDA totaled $50.7m and managed to increase 8%
Inspired’s net operating income for the half-year period also grew year-over-year, climbing 101% to $19.1m
According to the supplier, Q2 revenue increased 6% ‘sequentially’ despite the UK remote gaming duty increasing on April 1

Inspired Entertainment has reported its financial results for Q2 and first-half of 2026, as revenue during the quarterly period decreased 24% to $60.8m, although net income improved to $0.2m following a loss of $7.8m for Q2 2025. 

The supplier stated that revenue for Q2 increased 6% “sequentially” despite the higher UK remote gaming duty being introduced on April 1. Inspired’s adjusted EBITDA for the quarter fell 5% to $27.1m, while net operating income rose 25% to $9.9m. 

Interactive operations was the only sector to manage an increase in revenue for Inspired, growing 15% to $15.7m. Retail solutions and virtual sports reported respective decreases of 37% and 3% for Q2, totaling $36.2m and $8.9m. 

Service revenue for Inspired accounted for $54.3m of the total for Q2 2026, representing a decrease of 26.4%. Product sales remained stagnant from the prior year period, once again reaching $6.5m for Q2. 

Inspired Entertainment Net Income/Loss History - Q2 + H1

in $mil

During the first-half period, net revenue for the supplier decreased 16% to $118m, while Inspired’s net loss improved 96.2% to $0.3m. Net operating income increased by a significant 101% as well, having eclipsed $19.1m for the second quarter of 2026. 

Interactive revenue was the only to report an increase for H1, rising 26% to $32.4m while retail solutions revenue fell 30% to $68m. Virtual sports accounted for the remaining $17.6m but decreased 2%, as adjusted EBITDA for Inspired managed to rise 8% to $50.7m. 

Inspired’s service revenue for H1 totaled $107.6m and fell 17.7%, followed by products revenue which generated $10.4m and grew 5.1%. 

On April 22, Inspired announced that it was approved by the Alberta Gaming, Liquor and Cannabis Commission to launch in the province and registered as an iGaming Goods or Services Supplier – Critical Gaming Systems.

The supplier has previously formed an active presence in Alberta through its partnership with Play Alberta, the government-operated iGaming platform, which has provided practical insight into the local market, regulatory environment and player preferences.

Good to know

Inspired Entertainment launched its NBA Re-Play virtual sports game in Turkey through Sisal Şans on June 22, offering multiple betting markets on two-minute simulated events

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