Evolution has officially launched a new studio under its umbrella, Sneaky Slots, with its debut game already available to studio partners.
Sneaky Slots will utelise the portfolio of around 20 in-house xMechanics from sister studio Nolimit City, such as xNudge, xWays and xBomb.
The first game, Nip Tuck, is the first of four releases scheduled for 2025; with Freak Show, Revelation and Gopnik all launching in the next few months.
Fans of Nolimit City will also recognise the same overall style of Nip Tuck, which features spray paint, whacky fonts, bright colours and garish symbols.
It also seems to have taken a lot of inspiration from Hacksaw Gaming, particularly RIP City, with the grey background and graffiti elements.
Deyan Georgiev, Sneaky Slots Product Owner, said: "The team are super excited with our first release and how it will be received by players. Over the past year we put in a lot of work to make games that are bold, different and fun. Nip Tuck is feature packed thanks to the assembly line, scanners and the bonus games so it felt that Nip Tuck would the best game to set the tone for what is to come with our future releases."
Malcolm Mizzi, Evolution Head of Commercial Operations of RNG, said: "This is a natural next step for Evolution, creating an exciting new brand from the ground up and leveraging our immense knowledge base of slots development across multiple brands. With One Stop Shop and our global sales network behind it, Sneaky Slots starts with momentum that few new studios ever get. We firmly believe that Sneaky Slots will capture the attention of players and industry veterans, becoming one of the industry's newcomers to watch out for.
"Sneaky Slots is our way of bringing something bold and rebellious into the spotlight. These games are freaky, daring, and full of character. Rather than focusing on complexity or extremes, we aim to create unforgettable atmospheres that players truly enjoy. With Sneaky Slots, we're opening a door into the shadows - and inviting everyone to step inside."
Nip Tuck has been described as 'Extremely Volatile,' but the max win of 10,000x suggests the studio is taking a modest approach to its first few games