Light & Wonder has reported its financial activity for both the second quarter and first-half periods of 2026, with revenue and consolidated AEBITDA managing to rise year-over-year despite a fall in H1 net income.
Q2
During Q2 2026, the supplier recorded $828m of net revenue for a rise of 2.3%, while consolidated AEBITDA increased 8.8% to total $383m. Net income for the quarterly period grew 26.3% to $120m, with Light & Wonder’s operating income rising 10.4% to $223m.
Gaming accounted for $554m of Light & Wonder’s net revenue for Q2 and increased 5%, even while SciPlay operations witnessed a decrease of 9% to $182m. iGaming managed to increase revenue 14% to $92m, while services and products generated Q2 revenues of $601m and $227m, respectively, equating to growth of 6.2% but a decrease of 6.6% for the latter.
Light & Wonder Revenue History - Q2
in $mil
Gaming operations totaled $247m of Q2 revenue, having increased 18.2%, as Light & Wonder’s gaming machine sales decreased 3.7% to $184m. Gaming systems accounted for $61m of Q2 revenue and decreased 16.4%, although table products revenue grew 12.7% to $62m.
Third-party platforms produced $129m of Sci-Play revenue but fell 21.8% year-over-year, offsetting a 51.4% increase in direct-to-consumer revenue to $53m. Gaming’s consolidated AEBITDA for Q2 totaled $307m and increased 10%, while SciPlay’s decreased 3% to $72m.
iGaming generated $33m of Light & Wonder’s total consolidated AEBITDA for the second quarter of 2026 and increased 18%.
H1
For H1 2026, the supplier generated nearly $1.62bn of net revenue , representing an increase of 2.2%, while first-half consolidated AEBITDA totaled $710m and grew 7.1%. Light & Wonder also reported a net income decrease of 2.8%, however, for a total of $172m.
Gaming drove $1.07bn of revenue for the first-half period and increased 4%, as SciPlay revenue fell 8% but still managed to account for $368m. iGaming produced $183m for H1 and increased 16%, the highest year-over-year change of any Light & Wonder vertical.
iGaming’s consolidated AEBITDA also witnessed the highest growth from H1 2025, rising 20% to $66m. Light & Wonder produced $578m of consolidated AEBITDA from gaming, equating to growth of 8%, as well as $138m from SciPlay operations which remained stagnant year-over-year.
Light & Wonder Net Income History - Q2 + H1
in $mil
Services generated nearly $1.2bn of H1 revenue and rose 9.4%, followed by products revenue which decreased 13.9% to $422m. Operating income also fell during H1 for Light & Wonder, decreasing 5.1% to $352m.
Gaming operations produced $486m of the vertical’s total revenue, representing an increase of 27.2%. Revenue from gaming machine sales and gaming systems totaled $340m and $115m, respectively, equating to decreases of 14.6% and 15.4%.
Table products revenue increased 17.9% to $125m, however, while third-party platforms accounted for $265m of SciPlay revenue and decreased 21.8%. Direct-to-consumer platforms once again increased revenue from the prior year period, rising 63.5% to $103m.
Light & Wonder extends operations in Illinois
In April, the supplier was awarded a new 10-year contract by the Illinois Gaming Board following a competitive public bidding process, as Light & Wonder will roll out its Connexus Central Communication System to meet the regulator’s current and future needs.
The CCS was created to ensure that state regulators can provide a suitable level of oversight while maintaining system integrity and data security.
Light & Wonder appointed Lauren Bates as GM for Canada operations on April 2, where she will oversee management of core business segments – including games, systems and table products