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Playstudios reports 6.9% decrease in Q1 revenue, net loss reaches $10.7m

The operator also witnessed a 71.4% decrease in consolidated AEBITDA to $3.6m, while the $10.7m net loss reported for Q1 2026 represents a 270.7% increase year-over-year.

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Playstudios reports 6.9% decrease in Q1 revenue, net loss reaches $10.7m
Key Points
Virtual currency revenue fell 11% to $45.2m, while Playstudios’ revenue from advertising increased 10.9% to $13.2m
Playstudios' monthly active users count for Q1 2026 decreased 17.4% to just over 9.4 million players

Playstudios has reported its financial results for Q1 2026, as net revenue during the period fell 6.9% to $58.4m, while the operator’s $10.7m net loss represents an increase of 270.7% from the loss reported for the first quarter of 2025. 

For Q1 2026, consolidated AEBITDA decreased 71.4% to $3.6m, while Playstudios’ loss from operations increased 385.4% to $13.3m. Operating expenses rose 9.6% to $71.7m, primarily due to selling and marketing costs which totaled just over $21m. 

Playstudios Net Income/Loss History - Q1 (in $mil)

How has the operator's net income/loss altered since Q1 2021?

“Our first quarter results reflected continued pressure on our legacy portfolio, particularly within social casino, but they also reflected meaningful progress in repositioning Playstudios for the future,” Playstudios Chairman and CEO Andrew Pascal said. 

“Over the past several quarters, we have touched virtually every aspect of the company, simplifying the organization, lowering our cost structure, recomposing leadership teams, integrating new talent in key roles and focusing our capital and creative energy on the opportunities we believe offer the greatest potential to restore stability and growth. 

“This is far from business as usual, and we believe the company that is emerging is more focused, more resilient and better positioned to execute.”

The operator’s revenue from virtual currency decreased 11% to $45.2m, while advertising revenue grew 10.9% for a total of $13.2m. Just over $32.8m of Playstudios’ Q1 2026 virtual currency revenue was generated by third-party platforms, equating to a fall of 28.4%, as direct-to-consumer platforms produced $12.4m and increased 149.6%. 

Playstudios Net Revenue + Consolidated AEBITDA History - Q1

in $mil

Playstudios’ average monthly users for Q1 2026 fell by 17.5% to 9.4 million players, while daily active user count decreased 20.4% to 2.1 million.

First quarter results for 2026 were impacted by the “continued benefits” of Playstudios’ reinvention program, originally initiated during Q4 2024. 

On April 28, Rush Street Interactive (RSI) reported its financial results during Q1 2026, having set new quarterly records in net revenue, adjusted EBITDA and net income. The operator’s revenue totaled $370.4m for the first quarter of 2026, equating to growth of 41% year-over-year.

RSI generated a net income of $26.2m during Q1 2026, representing a significant increase of 134%, while the operator’s adjusted EBITDA rose 81% to $60.2m.

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